The Dungeon World
The Monk with the Light and the Vision
Str 8 (-1)
Dex 13 (0)
Int 16 (0)
Cha 16 (+2)
Emissary of Light: Ease the suffering of a person or place
Source of Light
Gift from God
1.) Mongoose is trustworthy despite appearances.
3.) I don’t think Whailen is as fond of the light as I am.
4.) Mongoose and I need each other.
5.) Malthius is a dangerous tool.
Your Little Light (Chandra)
You carry a little light with you. The glowing ball of light will generally float about wherever it wants, although it sticks around you and rests in a lantern you carry. It will usually obey your commands but it is quite fickle and may require some convincing. Your little light cannot speak, but it can communicate to you by changing colors and point things out using beams of light. It will always provide light for you. Your little light cannot physically touch anything, and it cannot be harmed in any way.
When you command your little light to change form, choose a form from below and it will tak on that form until it thinks you need another one more. When you roll a 6- while your little light is in one of these forms, it reverts back to its harmless form and refuses to change back for a short while.
-Arrows of Light: Near, Mystical, Piercing 2. When you would spend Ammo with this weapon, instead reduce the Piercing value by 1 until the next time you Make Camp.
-Shield of Light: Armor +1. You can lend this armor bonus to anyone within Reach.
-Twilight Blade: Close, Ignores Armor, Mystical. This weapon will cut cleanly through anything – armor, stone, metal, water, anything. When you deal damage with this weapon, you may physically remove something from you target – something worn, something held, or some small part of them.
Bend Light (CHA)
When you convince natural lights to bend to your will, choose one and roll , the chosen effect works perfectly. On a 7-9, it works, but the light is fickle and the effects will not last long – you’ll need to hurry to take advantage of it. on a 6-, the light is sick of being bossed around – the GM chooses one from the list and uses it against you!
-You command the light to attack – temporarily blind or stun a group within Near range.
-You calm the light until it stays still – create a wall of light that blocks off one passageway.
-You praise the light until it draws close – Fill an area with light.
-You terrify the light until it flees – shroud an area in darkness.
Reveal the Way (CHA)
When you show a non-hostile NPC thir best course of action, roll , they will take that course of action, although they will take it in a way that benefits them most. On a 7-9, they aren’t sure it’s something they want to do, but you have their ear now – you gain leverage over them.
When another player comes to you seeking advice, tell them what you think is their best course of action. If they want your advice, they take +1 forward. At the end of the session, if at least one player who acted on your advice actually benefitted from it in the end, you mark XP.
Load is 6+STR
Dungeon Ration (5 uses, 1 weight)
Lantern of your little light (1 weight)
Hooked Quarterstaff (close, 2 hands, 1 weight)
Bag of Books (5 uses, 2 weight)